I was commisioned by The Endless Collective to create the 3D environment of a warehouse for an AR app. The warehouse was projected onto a table in front of you so that you could move around using an Apple tablet to inspect the model. The whole thing only had around 35K poligons at any time on screen, but probably the most challanging part was to animate the intricate interplay of the machinery and boxes in a loopable, seamless manner. Quite a demanding task! Models, textures and animation I created, were than later imported into Unity by a specialised artist.
Unity Capture